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Devlog
Final Devlog
May 16, 2025
by
Olliewakeford
Date: 16/05/2025 Activity: Fix issues mentioned in previous devlog from the feedback Invested Hours: 4 Hours Notes: I made the camera work to follow the ball irrespective of the track and it functions...
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Feedback Journal
May 15, 2025
by
Olliewakeford
Date: 15/05/2025 This is a devlog about the feedback I received from my peers and what I am going to change within my game. The main concern, which is what I was expecting is the issue with the camera...
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Journal Entry 4
May 09, 2025
by
Olliewakeford
1
Date: 09/05/2025 Activity : Fix the terrain rendering artefact Notes : I uploaded about 6 different builds of the ge trying to find what was causing a weird terrain flickering. Eventually I found that...
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Journal Entry 3
May 08, 2025
by
Olliewakeford
Date: 08/05/2025 Activity: Implementing home page, checkpoints with UI, restart/exit functionality, and finalizing first playable build Invested hours: 4.5 Notes: Added a home page scene with some bas...
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Journal Entry 2
May 08, 2025
by
Olliewakeford
Date: May 8, 2025 Activity: Implementing ball physics, waypoint camera system, terrain texture. Invested hours: 7 Notes: Started with the basic BallController script but had to extensively modify the...
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Journal Entry 1
May 07, 2025
by
Olliewakeford
Date: 06/05/2025 Activity: Implemented procedural terrain generation around the racing track Invested hours: 7 Notes/Outcome: I successfully integrated the constrained procedural terrain generation sy...
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